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Scouting America ยท Merit Badge

Inventing

Learn about inventors, intellectual property, and the invention process โ€” then design, build, and test your own prototype.

Counselor Qualifications

I'm named on U.S. patents and I mentor early-stage prototypes for a living. The notebook (req 6) is the deliverable โ€” teach them to date every entry.

Dustin Gamble โ€” B.S. and M.S. Aerospace Engineering; Technical Fellow at Lockheed Martin; registered Scouting America Merit Badge Counselor (Los Padres Council).

My Counselor Plan

My operating notes for counseling this badge. Scouts can skim for context; other counselors are welcome to borrow what's useful.

  • Require a dated, bound (or at minimum page-numbered) inventor's notebook from session 1.
  • Walk through USPTO Patent Public Search live so they can actually look up their camping gear's patent (req 3c).
  • For req 6, steer toward a 'small, specific, real' problem โ€” Scout's own troop equipment works well.
  • Require counselor approval on the design before the prototype build (the badge explicitly requires it).
  • Capstone options: three Inventing capstones are available โ€” the Troop 308 Toolbox Invention (smallest, most focused), the Reusable Rocket Recovery System (pairs with the Telemetry Rocket capstone for a three-badge project), and Adaptive Scouting Gear (human-centered, strongest Scout-Oath tie-in).

Requirements Checklist

17 total requirement items. Check marks are saved locally in this browser so you can track progress as you work. This is a convenience view โ€” the official requirements on scouting.org are the source of truth.

1. Define Inventing

In your own words, define inventing. Then do the following:

2. Learn From Inventors

Do ONE of the following:

3. Intellectual Property

Do the following:

4. Sharing Inventions

Discuss with your counselor the types of inventions that are appropriate to share with others, and explain why. Tell your counselor about one unpatented invention and its impact on society.

5. Improve a Camping Product

Choose a commercially available product that you have used on an overnight camping trip with your troop. Make recommendations for improving the product, and make a sketch that shows your recommendations. Discuss your recommendations with your counselor.

6. Invention Concept

Think of an item you would like to invent that would solve a problem for your family, troop, chartered organization, community, or a special-interest group. Keep a notebook to record your progress.

7. Working Prototype

Build a working prototype of the item you invented for requirement 6. Test and evaluate the invention. Consider cost, usefulness, marketability, appearance, and function. Describe how your original vision compares to the prototype. Have your counselor evaluate and critique your prototype. (Counselor approval of the design is required before building.)

8. Connect With Inventors in Action

Do ONE of the following:

9. Careers and Creativity

Discuss with your counselor the diverse skills, education, training, and experience it takes to be an inventor. Discuss how you can prepare yourself to be creative and inventive to solve problems at home, in school, and in your community. Discuss three career fields that might utilize the skills of an inventor.

Additional Resources

Safety and Youth Protection

All merit badge counseling sessions follow Scouting America's Guide to Safe Scouting. Scouts meet with me either accompanied by a parent or guardian, or in a group with at least one other Scout and one other registered adult present. I hold current Safeguarding Youth training.