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Troop 308 · 75 min meeting plan

Orienteering Mini-Score-O

Eight controls hidden on Grace Church property. Each Scout gets a punch card and 30 minutes to find as many controls as they can. Most controls in 30 minutes wins. Builds map-reading reps no classroom can match.

Why this format

A score-O is the friendliest version of orienteering for new Scouts: there's no fixed order, no penalty for missing controls, and the hardest controls just give more points. Slow Scouts still finish.

Print a hand-drawn map of the church property in advance. Place 8 numbered controls (orange-and-white markers, painted PVC, or printed cards stapled to stakes) with letter codes. Scouts copy the letter into the matching box on their punch card to prove they were there.

75-minute meeting plan

TimeActivity
0–10 minBrief: parts of the map, declination, control codes, safety boundary
10–20 minDemo control hunt: SPL leads everyone to control #1 together
20–25 minPlan: each Scout circles their planned route and stamps start time
25–55 minRun the score-O — 30-minute timer, hard cutoff
55–65 minScore cards, recognize fastest Scout and most controls found
65–75 minDebrief, recover all controls, signoff

Sample 8-control set (point values)

ControlHintPoints
1Northeast corner of the parking lot10
2Behind the dumpster enclosure10
3Base of the largest tree on the south lawn20
4Halfway down the west fence line20
5At the property's farthest survey marker30
6Corner where the storm drain enters30
7Behind the AC compressor on the east wall20
8Inside the playground border, NW corner10

Scouts can hit them in any order. Late finishers lose 5 pts per minute.

Per-Scout scorecard

SkillDemonstrated
Oriented the map with compass
Planned a route before starting
Found ≥ 4 controls in 30 min
Stayed inside the safety boundary
Returned on time

Supplies

ItemQuantity
Hand-drawn property map (printed)1 per Scout
Numbered control markers (PVC, cone, or stake)8
Letter-code cards at each control8
Punch cards (or just pencils + boxes)1 per Scout
Compasses1 per Scout
Stopwatch (mass start)1
Whistle (recall signal — 3 short blasts)1
Adult roving the property boundary1

Safety rules

Sources