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Scouting America · Troop 308 · Merit Badge Series

Space Exploration — Fall 2026 Series

Five Monday-night 45-minute blocks and a Saturday launch day the weekend before Thanksgiving, taking a Scout from “why do we go to space” to a rocket they built, predicted, flew, recovered, and analyzed. Every minute is mapped to a requirement, and the badge gets signed off with paperwork on a table — not on a tailgate in the wind.

  • 5 Mondays × 45 min
  • Launch day Sat Nov 21
  • 6–10 Scouts
  • Reqs 1–8 covered
  • Free to families — troop buys the kits
  • Altimeter in every rocket

The deal

Eight requirements. Come to five Monday sessions, make a space pioneer card, build your rocket, research a career, and come to launch day on November 21. Everything else we do together in the room. Three things happen on your own time — the pioneer card, the build, and the career research — and none of them takes more than an evening.

Everything you personally have to do, in the order you have to do it. The counselor's side of this page has the run-of-shows and the gear lists — you don't need any of that. You need this.

Your checklist — everything you have to do, in one place

All eight requirements with a box for each one. Tick them off as you go; it saves in this browser, so it will still be here next Monday. Print it and bring it to meetings, or keep it on your phone — either way, this is the sheet I initial.

Scouting America · Troop 308

Space Exploration — individual Scout checklist

Your own record for the whole badge. Tick things off as you go — it saves in this browser, so it will still be here next Monday. A ticked box means done and reviewed with me.

0 of 39 PDF ↓
1

The purpose of space exploration

Tell the purpose of space exploration and include the following:

2

Space pioneer collector card

Design a collector's card, picture on the front and information on the back, about your favourite space pioneer.

3

Build, launch and recover a model rocket

Built to the National Association of Rocketry safety code. Two launches — the second one accomplishing a specific objective.

Identify and explain each part on your own rocket.

Alternative, only where local law prohibits launching: make a model of a NASA rocket, explain the functions of the parts, and give its history.

4

Rocket science and satellites

Discuss AND demonstrate each of these — demonstrating is half the requirement, so be ready to show, not just say.

5

Do TWO of the following

Exactly two. Most Scouts on this course take 5a and 5c.

pick 2
6

Describe ONE vehicle or station

Purpose, operation and components. All three, about one of them.

pick 1
7

Design an inhabited base

Somewhere in our solar system. Make drawings or a model, and plan for all four.

8

Explore a related career

ONE career. Research it, discuss what you found — and say what about it interests you, which is the half people forget.

Final completion check

Based on the Space Exploration merit badge requirements published by Scouting America. If anything here differs from the official requirements, the official requirements win — check them here ↗.

Every date, in one place

  • Monday meeting
  • Deadline
  • Launch day
  • Holiday
  • Backup launch date

August 2026

123456789101112131415161718192021222324252627282930 31 Meeting 1 — Why We Go

September 2026

123 4 Troop places the kit order 56789101112131415161718192021222324252627 28 Meeting 2 — How Rockets Work 2930

October 2026

12345678910111213141516171819202122232425 26 Meeting 3 — Missions and Bases 2728293031

November 2026

123456789101112131415 16 Meeting 4 — Mission Control + Flight Readiness 17181920 21 LAUNCH DAY 22 23 Meeting 5 — Debrief and awards 2425 26 Thanksgiving 27 28 Backup launch date 2930

December 2026

1234 5 Second backup launch date 678910111213141516171819202122232425262728293031
  1. Mon Aug 31 Meeting 1 — Why We Go Claim your space pioneer. Pick up the permission slip and the safety code.
  2. Fri Sep 4 Troop places the kit order Counselor task. Kits must be in hand for handout night on September 28.
  3. Mon Sep 28 Meeting 2 — How Rockets Work Pioneer card due tonight. KITS HANDED OUT to everyone who cleared the gate.
  4. Mon Oct 26 Meeting 3 — Missions and Bases Robotic vs crewed, flying Apollo's trajectory, and designing a base.
  5. Mon Nov 16 Meeting 4 — Mission Control + Flight Readiness Bring your finished rocket, motors and permission slip. Build help desk open all night.
  6. Sat Nov 21 LAUNCH DAY Range opens 8:30. Rocket, motors, closed-toe shoes, hat, water, chair.
  7. Mon Nov 23 Meeting 5 — Debrief and awards Bring your requirement 8 career research. Badges get signed tonight.
  8. Thu Nov 26 Thanksgiving No meeting.
  9. Sat Nov 28 Backup launch date Only if Nov 21 is scrubbed for weather.
  10. Sat Dec 5 Second backup launch date Last resort.

What you get — and it costs you nothing

$0. The troop buys your kit, both motor packs, and your wadding. Kits handed out Monday, September 28 — earn yours first.

Everybody flies the same rocket on purpose. The competition is scored on how well you predict your own flight, not on who spent the most, so an identical airframe makes it a fair fight — and now nobody's flight depends on what their family can spend. You do not order anything. You earn your kit by clearing the four things below, and I hand it to you.

Estes Cosmic Cargo kit

Provided

Beginner level, no glue needed for the main structure, and it has a real payload bay. Yours to keep.

Estes B6-4 engines, 3-pack

Provided

Your first flight. Lower and slower, so it's easier to track and easier to get back.

Estes C6-5 engines, 3-pack

Provided

Your scored competition flight.

Recovery wadding

Provided

Protects the parachute from the ejection charge. Never fly without it.

The only things you need from home are sandpaper, masking tape, and spray paint if you want to decorate it. White glue helps but isn't required for this kit. Nothing here costs you anything — if you are missing something, ask me and it appears.

How you earn your kit

Four things. Clear them and the kit is yours on September 28. These are Troop 308 rules about who gets handed hardware and who stands on our range — they are not extra merit badge requirements, and missing one does not stop you earning the badge.

  1. Show up to Meeting 1 on August 31 (or catch up with the counselor on requirement 1).
  2. Turn in your space pioneer card.
  3. Pass the NAR Model Rocket Safety Code quiz — 8 out of 10, open book, retake it as many times as you want.
  4. Write down your mission objective for launch #2, and have a parent sign the launch-day permission slip.

Your 'mission objective' is what you're trying to find out on your second flight. It has to produce a NUMBER. Good ones: how much altitude do I lose per gram of nose weight; how much farther does a streamer drift than a chute; how different are two supposedly identical flights. Bad one: 'launch it again.'

The official guide — read it on your phone, it's free

Scouting America publishes a page for every single requirement on this badge. It is free, there is no pamphlet to buy, and it is the same text I am marking you against. If you only open one link on this whole page, make it this one — and if you miss a Monday, this is how you catch up.

Open the Digital Resource Guide ↗

Pick your space pioneer

Requirement 2 is one card about your favourite pioneer, plus talking with me about four others. This is the same list as the paper handout — same 26 people, same numbers — so you can use whichever you have to hand. Claim your card name at Meeting 1.

Requirement 2 · 26 choices

Pick your space pioneer

Mark one as your card, and at least four more you could talk about. Claim your card name at Meeting 1 — no two Scouts do the same person. A pioneer can be a flyer, engineer, programmer, scientist, writer or leader who made a “first” possible.

no card · 0 to discuss Printable PDF ↓

Foundations & engineering

  • #1
    Katherine Johnson ↗

    NASA mathematician · U.S. · 1918–2020

    Calculated flight paths for Alan Shepard, John Glenn and Apollo. Before Glenn flew, he specifically asked for Johnson to check the new electronic computer's orbital calculations by hand.

    Card angle Math that made human spaceflight possible

  • #2
    Margaret Hamilton ↗

    Software engineer · U.S. · born 1936

    Led the MIT team that developed Apollo guidance software. Her team designed software that could prioritise critical tasks when the Apollo 11 computer became overloaded during the lunar landing.

    Card angle How software helped save the Moon landing

  • #3
    Robert H. Goddard ↗

    Rocket pioneer · U.S. · 1882–1945

    Built and launched the first liquid-fuelled rocket in 1926. He tested pumps, gyroscopes and steerable rocket systems long before spaceflight was practical, despite public ridicule of his ideas.

    Card angle The experiments behind modern rockets

  • #4
    Konstantin Tsiolkovsky ↗

    Rocket theorist · Russia · 1857–1935

    Published the rocket equation in 1903 and showed mathematically why high-speed rockets need to throw mass backward. He also wrote about multistage rockets and living in space decades before they existed.

    Card angle The mathematics of reaching space

  • #5
    Sergei Korolev ↗

    Chief rocket designer · Soviet Union · 1907–1966

    Directed the programme behind Sputnik, the first satellite, and Vostok 1, the first human spaceflight. During his lifetime the Soviet government kept his identity so secret he was known publicly only as the “Chief Designer.”

    Card angle The hidden engineer behind major space firsts

  • #6
    Wernher von Braun ↗

    Rocket engineer · Germany/U.S. · 1912–1977

    Led development work that culminated in NASA's Saturn V Moon rocket. His earlier work on Nazi Germany's V-2 programme, including its use of forced labour, makes his legacy scientifically important and morally difficult.

    Card angle Saturn V — and the complicated history behind it

First flyers & astronauts

  • #7
    Yuri Gagarin ↗

    Cosmonaut · Soviet Union · 1934–1968

    Became the first human in space on April 12, 1961. Vostok 1 completed one orbit of Earth in about 108 minutes, proving a person could launch, experience orbit and return safely.

    Card angle The first human voyage beyond Earth

  • #8
    Alan Shepard ↗

    Astronaut/test pilot · U.S. · 1923–1998

    Became the first American in space on Freedom 7 in 1961. Ten years later he commanded Apollo 14, walked on the Moon and famously used a makeshift club to hit golf balls on the lunar surface.

    Card angle From a 15-minute flight to walking on the Moon

  • #9
    John Glenn ↗

    Astronaut/test pilot · U.S. · 1921–2016

    Became the first American to orbit Earth aboard Friendship 7 in 1962. He returned to space on the shuttle Discovery in 1998 at age 77, becoming the oldest space traveller at that time.

    Card angle Two spaceflights separated by 36 years

  • #10
    Neil Armstrong ↗

    Astronaut/test pilot · U.S. · 1930–2012

    Commanded Apollo 11 and became the first person to step onto the Moon in 1969. Before NASA he flew experimental aircraft as a test pilot; as a youth he earned the Eagle Scout rank.

    Card angle Test pilot, Eagle Scout and first Moon walker

  • #11
    Gus Grissom ↗

    Astronaut/test pilot · U.S. · 1926–1967

    One of the original Mercury Seven, Grissom flew Mercury-Redstone 4 and commanded Gemini 3. He and crewmates Ed White and Roger Chaffee died in the Apollo 1 ground-test fire, leading to major spacecraft safety changes.

    Card angle Exploration, risk and lessons from Apollo 1

  • #12
    Valentina Tereshkova ↗

    Cosmonaut · Soviet Union · born 1937

    Became the first woman in space aboard Vostok 6 in 1963. A former textile worker and amateur parachutist, she spent nearly three days in orbit and remains the only woman to have flown a solo space mission.

    Card angle The first woman — and a solo mission

  • #13
    Sally Ride ↗

    Astronaut/physicist · U.S. · 1951–2012

    Became the first American woman in space aboard Challenger in 1983. A physicist, she later served on the investigations of both the Challenger and Columbia accidents and became a major science-education advocate.

    Card angle Astronaut, physicist and safety investigator

  • #14
    Guion Bluford ↗

    Astronaut/aerospace engineer · U.S. · born 1942

    Became the first African American in space aboard Challenger in 1983. An Air Force pilot and aerospace engineer, he flew four shuttle missions and helped establish a new era of more diverse astronaut crews.

    Card angle Engineering, flying and a barrier-breaking first

  • #15
    Mae Jemison ↗

    Astronaut/physician · U.S. · born 1956

    Became the first African American woman in space aboard Endeavour in 1992. She is also a physician who served in the Peace Corps and has worked to connect science, medicine, technology and education.

    Card angle A career combining medicine and spaceflight

  • #16
    Ellen Ochoa ↗

    Astronaut/engineer · U.S. · born 1958

    Became the first Hispanic woman in space in 1993. An electrical engineer and optical-systems researcher, she flew four shuttle missions and later became director of NASA's Johnson Space Center.

    Card angle From engineering laboratory to NASA leadership

  • #17
    Eileen Collins ↗

    Astronaut/test pilot · U.S. · born 1956

    Became the first woman to pilot a Space Shuttle in 1995 and the first woman to command one in 1999. She later commanded the 2005 Return to Flight mission after the Columbia accident.

    Card angle Breaking barriers in spacecraft command

Mission builders & explorers

  • #18
    Steve Squyres ↗

    Planetary scientist · U.S. · born 1956

    Led the science team for NASA's Spirit and Opportunity Mars rovers. Each rover was designed for about 90 Martian days, but Spirit worked for years and Opportunity explored Mars for nearly fifteen years.

    Card angle How a 90-day rover mission lasted for years

  • #19
    Homer Hickam ↗

    Engineer/author · U.S. · born 1943

    As a teenager in a West Virginia coal town, Hickam and his friends taught themselves to build rockets — the story told in Rocket Boys and the film October Sky. He later became a NASA engineer.

    Card angle A teenager building rockets on the way to NASA

Visionaries

  • #20
    Jules Verne ↗

    Novelist · France · 1828–1905

    His 1865 novel From the Earth to the Moon imagined a crewed Moon voyage more than a century before Apollo. Some details were remarkably suggestive of the future, including a Florida launch region and ocean recovery.

    Card angle How imagination anticipated real spaceflight

  • #21
    Arthur C. Clarke ↗

    Writer/futurist · U.K. · 1917–2008

    In 1945 Clarke described how satellites in geostationary orbit could relay communications around Earth. The concept became fundamental to modern satellite communications; he later wrote 2001: A Space Odyssey.

    Card angle Predicting the communications-satellite age

  • #22
    Robert A. Heinlein ↗

    Science-fiction writer · U.S. · 1907–1988

    Heinlein wrote technically minded stories about rockets, lunar travel and future societies when human spaceflight was still imaginary. His books helped make space travel feel achievable to generations of young readers.

    Card angle How stories can inspire engineers and explorers

Commercial space

  • #23
    Burt Rutan ↗

    Aerospace designer · U.S. · born 1943

    Designed SpaceShipOne, which in 2004 became the first privately funded crewed spacecraft to reach space and won the Ansari X Prize. Its air-launched, reusable approach challenged traditional spacecraft design.

    Card angle The first privately funded crewed spacecraft

  • #24
    Elon Musk ↗

    SpaceX founder · U.S. · born 1971

    Founded SpaceX in 2002. Falcon 9 made landing and reflying orbital-class boosters a regular part of launch operations, while Dragon spacecraft began carrying cargo and astronauts to the International Space Station.

    Card angle Making orbital rocket reuse routine

  • #25
    Jeff Bezos ↗

    Blue Origin founder · U.S. · born 1964

    Founded Blue Origin in 2000 with a long-term goal of expanding human activity in space. The company developed reusable New Shepard suborbital vehicles and the much larger New Glenn orbital rocket.

    Card angle A different strategy for reusable spaceflight

  • #26
    Richard Branson ↗

    Virgin Galactic founder · U.K. · born 1950

    Founded Virgin Galactic to pursue commercial suborbital human spaceflight. In 2021 he flew aboard VSS Unity on a suborbital mission, becoming one of the company founders to fly on his own space system.

    Card angle Turning suborbital flight into a passenger experience

Choosing your favourite

  • Pick the person whose story you would actually enjoy telling.
  • Look for a “first,” a hard problem, a surprising fact or a major risk.
  • Your card can focus on one achievement — it does not need their entire life.

For each of your four others

  • Know what they did and why it mattered.
  • Know one mission, invention, discovery or important event.
  • Have one memorable fact you can explain in your own words.

The card template

Once you have picked your pioneer, this is the card you make. I hand these out on paper — this copy is here for when you need another one.

Requirement 2 · printable template

Collector's card template

Print it, cut along the dashed lines, fill it in. Front: a picture of your pioneer. Back: who they were, what they did, why you picked them, and a few facts. Hand-drawn scores exactly the same as printed — the requirement asks for a picture on the front and says nothing about how it got there.

There is also room on the back for the four other pioneers you can discuss, which is the half of requirement 2 people forget.

The Troop 308 collector's card template: a letter-size sheet with a Scout name, date and counselor line across the top, then two cut-out cards side by side. The front card has a large empty picture box with lines beneath for the pioneer's name and an optional nickname. The back card has lines for full name, born and died, country, known for, major mission or achievement, why I chose this pioneer, and three interesting facts, then a reminder box and four numbered lines for other pioneers to discuss.
Troop 308 template — click the sheet to download the print-ready PDF.

What to study

You do not have to watch any of this. But if you show up to a night having watched the video for it, that night is more fun and you'll finish the requirement faster. Everything here is short.

Req 1 Why we go to space Meeting 1 · Aug 31

What to do: Nothing to prepare. Just show up.

Req 2 Your space pioneer card Due Meeting 2 · Sep 28

What to do: This is requirement 2, straight out of the badge: a collector’s card — like a baseball card — about a “space pioneer.” That means anyone who did something first or made a first possible: engineers, mathematicians and flight controllers count as much as astronauts. Claim a name at Meeting 1 (no duplicates) — the pioneer list further up this page has 26 to choose from, each one linked to a real biography — then make the card. Front: a picture. Back: who they were, what they actually did, why it mattered, and one thing that surprised you. Hand-drawn scores the same as printed — it is a 30-minute job. Then be ready to talk about four OTHER pioneers, which you pick up from your patrol’s cards.

Reqs 3 + 4 How rockets work Meeting 2 · Sep 28

What to do: Read the NAR safety code before this meeting — you have to pass a quiz on it before I hand you a kit. Play with the launch and recovery simulators on this page; they are the same physics you'll be predicting on launch day.

Reqs 5 + 6 Missions and spacecraft Meeting 3 · Oct 26

What to do: Pick one robotic mission and one crewed mission you actually find interesting. You'll be asked what each one discovered and why it mattered — so pick ones you want to talk about.

Req 7 Design a base somewhere else Meeting 3 · Oct 26

What to do: Think about where you'd want to live: the Moon, Mars, Titan, Europa, an asteroid, or floating in the clouds of Venus. You'll design it with your patrol.

Req 8 A career in space Due Meeting 5 · Nov 23

What to do: Pick ONE job — not 'astronaut' unless you mean it. Find out: the training and education it needs, what that costs, whether anyone is hiring, what it pays, what you'd actually do all day, and where it leads. Then the part people forget: be ready to tell me what about that job makes it interesting to YOU. Half a page is plenty. You can research it online, at the library, or by interviewing someone who does it — ask a parent first if you are contacting anyone.

Building it — at home, at your own pace

Your kit arrives in the post and you build it at home. Take your time. If anything goes wrong or you would rather have help, bring it to the November 16 meeting — there is a help desk open all night, spare parts, and no judgement whatsoever.

Build at home · help desk Monday, November 16

Deck 4 — Build Night

~6 min of slides, then 38 minutes of hands

Space Exploration Merit Badge · Build it at home

Build Night

Requirement 3 — build it, and build it straight

Engineers in white cleanroom suits and masks carefully fitting a component onto the Mars Perseverance rover
Engineers fitting the mast onto Perseverance. Six people, white gloves, no rushing — this is what careful assembly looks like when you only get one try.NASA/JPL-Caltech · public domain
1 / 4 click the deck, then use ← →

← → move · N notes · Esc exit

Launch day is a real range, and you have a job on it

Eight positions with real callsigns. You will pick yours on November 16 and practise the calls, then run it for real on the 21st. Have a look at what each station does — and try the countdown clock.

Eight positions. At 6–10 Scouts everybody has one, and they rotate every flight so nobody spends the morning holding a clipboard. Callsigns are used on the range and nowhere else — that is exactly what makes them work.

FLIGHT
Flight Director

Counselor, or a Life/Eagle Scout who has done this before

Runs the countdown, polls the room, and is the only voice that can say launch or scrub. Everyone else reports to Flight.

Holds: The countdown card and the launch key.

RSO
Range Safety Officer

A registered adult — always an adult, no exceptions

Inspects every rocket before it goes to the pad, owns the safety perimeter, and can stop a countdown at any point without giving a reason.

Holds: The inspection cards and a whistle.

PAD
Pad Manager

Older Scout

Loads the rocket, connects the igniter clips, confirms continuity, and calls the pad clear. Last person to step back from the rail.

Holds: The launch controller and the safety key.

WEATHER
Weather Officer

Any Scout

Reads wind speed and direction before every flight, watches for the gust that arrives during the count, and calls the wind hold.

Holds: Wind meter or a ribbon on a stick, and the wind log.

DATA
Data Officer

Any Scout — rotates each flight

Confirms the altimeter is armed and in the payload bay before the rocket goes on the rod, then reads it out after recovery and writes the number on the board next to that Scout's prediction. Nothing gets scored until DATA has called it.

Holds: The altimeter log board and a pen that works.

RECOVERY
Recovery Officer

Two Scouts, one with binoculars

Tracks the rocket through the whole flight, calls the landing bearing, and leads the walk-out. Nobody moves downrange until Recovery is released by Flight.

Holds: Binoculars and the recovery log.

TIMER
Timing Officer

Two adults, timing independently

Starts on liftoff, stops on touchdown. The two times are averaged — that average is the Time Aloft score.

Holds: Two stopwatches.

PAO
Public Affairs

Any Scout who wants the mic

Announces each flight to the crowd — Scout's name, rocket name, motor, and predicted altitude — then reads the measured result after recovery.

Holds: The flight cards and a loud voice.

Try it before you fly it

The same physics you'll be predicting on launch day. Change one thing at a time and watch what happens — this is how you get good at the prediction contest without spending a dollar on motors.

Launch: pad to apogee

Pick an airframe and a motor and watch the flight profile. Adding payload costs altitude twice over — more mass to lift, and less speed at burnout.

Ready

Recovery: apogee to landing

The ejection charge fires when the delay grain burns through. Too early and the rocket is still fast enough to shred the parachute; too late and it is already falling.

Ready

Going further — orbital mechanics

Not required for the badge, but this is the part that makes space actually strange. Orbit is not about going up; it is about going sideways fast enough that you keep missing the ground.

Ground to orbit

Orbit is not about height, it is about sideways speed. Go straight up and you fall straight back. The trick is turning that climb into a horizontal velocity of about 7.8 km/s before the fuel runs out.

Earth radius 6,371 km, μ = 398,600 km³/s². Thrust is modelled as a constant 30 m/s² along a simple gravity-turn program — real rockets throttle and stage.

Orbit to the Moon

You are already in a 300 km circular orbit. One burn at the right moment stretches that circle until its far end reaches the Moon — and the Moon has to arrive at the same place at the same time.

Earth and Moon gravity both integrated. Moon at 384,400 km on a circular 27.3-day orbit. A real mission also has to plan the return.

The Troop 308 Prediction Cup

The prize is not for flying highest. It's for knowing how high you'll fly.

An altitude contest rewards whoever bought the biggest motor. A prediction contest rewards whoever thought hardest. Every Scout flies the same airframe from the same pad, so the only variable left is how well they modeled their own rocket — which is exactly what requirement 4 is trying to teach. It also means the youngest Scout can beat the oldest, and does, about a third of the time.

Prediction Cup

Lowest percent error between the sealed prediction and the altimeter reading on flight 2.

Altimeter + sealed card

Max Altitude

Highest measured apogee. Everyone flies the same airframe and the same motor class, so this is a build-quality contest — straight fins, light paint, clean finish — not a spending contest.

Estes altimeter

Time Aloft

Longest time from liftoff to touchdown. Rewards getting ejection right at apogee and picking the right recovery device. Timed by two adults with stopwatches; the two times get averaged.

Two stopwatches, averaged

Mission Accomplished

Declared a specific objective at the gate, flew it, and can state the result with a number and a unit.

Competition card

Recovery Award

Both flights recovered, rocket still flight-worthy at the end of the day. Rewards the boring virtues that actually win engineering programs.

Post-flight inspection

Craftsmanship

Judged before the first launch by a non-parent: fin alignment, finish, and originality of paint scheme.

Non-parent judge

The Anomaly Award

Best written explanation of why a flight went wrong. Deliberately the most fun award to win.

Written on the field

The trade-off. Max Altitude and Time Aloft pull in opposite directions, and that is the point. Altitude wants a light rocket and a streamer that drops fast; Time Aloft wants a big parachute that then drifts halfway across the field and threatens the Recovery Award. No single build wins all three, so every Scout has to decide what they are optimising for and defend it. That trade is the most grown-up engineering conversation available on a Saturday morning, and the recovery simulator in Deck 2 lets them explore it three weeks before they have to commit.

How scoring works, and how to get scratched
  1. Every Scout flies the same kit — the Cosmic Cargo — so nobody buys an advantage.
  2. Scouts learn the simulator at Meeting 2 and practise with it. The real prediction gets sealed at the Flight Readiness Review on November 16, using the mass of their own built and painted rocket — not the number on the box. Counselor initials it, it goes in an envelope, and it cannot change.
  3. Flight 1 on launch day is the shakedown. It doesn't score. It proves the rocket flies and comes back.
  4. Flight 2 is the scored flight: altimeter aboard, declared mission objective, sealed prediction.
  5. Score is percent error, not feet. |predicted − measured| ÷ measured × 100. Lowest wins.
  6. Nothing is scored on the field. Numbers get recorded November 21, compiled at home, and announced at the November 23 debrief — where the whole troop sees every prediction and every result on one whiteboard.

Penalties

  • Unsafe pad procedure — approaching a rocket that didn't launch before the 60-second wait — is an automatic scratch for that flight. No exceptions, no arguing, and say so at Meeting 2 so nobody is surprised.
  • Changing your prediction after launch day starts is a scratch from the Prediction Cup. You keep every other award.
  • A rocket that fails inspection doesn't fly until it's fixed. Bring glue.

The Anomaly Award exists on purpose. The Scout whose chute didn't deploy will learn more in ten minutes of writing up why than the winner learns all day — and it keeps a bad flight from becoming a bad memory.

Launch day — Saturday, November 21

A small model rocket lifting off from a launch pad in a wide grassy field, white smoke at the base
This is the moment everything else is preparation for. About a second and a half of thrust, and then it is on its own.AI-generated illustration

Range opens 8:30 a.m. Craftsmanship gets judged before anything flies, so arrive finished. Done by about 1:15.

Bring

  • Your rocket, finished and painted
  • Your motors (both packs) and your wadding
  • Closed-toe shoes — no sandals, this is a field with a hot pad on it
  • Hat, sunscreen, water bottle
  • A folding chair, and a parent if you'd like one
  • Your competition card with your sealed prediction on it

Three rules that are not negotiable

  • Never approach a rocket that didn't launch. Wait 60 seconds. The counselor is the only person who goes to the pad.
  • Stay behind the cones when the range is hot.
  • If your rocket lands somewhere awkward — a tree, a road, the other side of a fence — you tell an adult. You do not go get it.